![]() JM: Yeah, the comic and the game both reference, just off the top of my head, "Dawn of the Dead," "Shaun of the Dead," "Braindead," which was "Dead Alive" in the U.S., and a whole host of others. WP: So Burn Zombie Burn does refer to a lot of horror movies? But we did provide a downloadable comic that gives you the lead-in to what the story is and makes a few inside jokes about horror movies and tells you a little bit about Bruno and Daisy's personalities. We didn't want to stop people jumping in and out of the arenas to give a narrative lead-in. With this kind of game, we didn't want to hold it up with narrative. WP: Apparently there's a downloadable comic book, so how does that fit into the narrative? JM: In narrative terms, Bruno basically wanted some quality time with Daisy, and they're just going to go out on a date and then zombies invade and Bruce (Bruno's brother), gets pissed and decides to take some revenge. WP: Although you said that there's not a lot of backstory to the game, can you tell us what it's about? They're just starting it up, and we got into that program quite early. They're quite keen to make certain things exclusive to the platform, and it benefits the developers who did that. Last GDC, we had a talk with Sony about it. JM: Sony asked us to make Burn Zombie Burn exclusive, so that's why. ![]() WP: Why is this only on the PlayStation 3 and not multiplatform? We had another publisher, Pinnacle, who are great to work with but went under at the end of last year, so we've since been sorting out the legal wrangles and are now self-publishing. JM: It was roughly about eight months in development, and the team averaged about eight guys. WP: Can you tell us how long Burn Zombie Burn has been in development, and how big is the dev team? I'm Jim Mummery, and I'm the creative director at Double Six, but more specifically, I was lead designer on Burn Zombie Burn. Burn Zombie Burn has been tested for compatibility with the following Game Pads: PS3 wireless, 360 Wired and Logitech Dual Action.WP: Who has the honor to speak with us? State your name, rank, and occupation!.BZB Gamepad - Free to download app turns your iPhone or iPod Touch into a fully featured Gamepad, which connects to your Mac via WiFi.Play Burn Zombie Burn in a window or full screen.A coffin full of in-game achievements to complete.Super un-lockable bonuses including multiple game rendering modes.10 challenges with alternate styles of play.3 game modes - Free Play, Defend Daisy and Timed.6 infinite play arenas - The Woods, Graveyard, Suburbia, Drive-in, Army Base, Secret Lab.A truck load of pick-ups - ammo, defense for daisy, rampage, speed, time, TNT, TNT range and type upgrades, and junk food health boosters.A healthy range of explosives - upgrade your everyday TNT for increasingly destructive explosives and mines.Big red button - use weapon combos to enable the big red button and trigger unique level events.An arsenal of weaponry - bats, guns of all sizes, chain saw, flamethrower, lawnmower, brain gun and groovy dance gun.A hoard of zombie types - dancers, exploders, armored, infectious, and fire-farting super zombies. ![]() In game Tutorial, prepares you to fight the undead.But burning zombies drop better pickups and act as a score multiplier - light 'em up, score big, and have fun. Burn, batter, shoot, maim, blow up, mince, and obliterate as many zombies as possible before they make Bruce their dinner…įlaming zombies are faster and more dangerous than regular uncooked zombies. Fortunately our mild-mannered hero Bruce can get hold of some tasty weaponry. Standing (well, ambling) in your way is a never-ending horde of the rotting, stinking, and stupid undead. The goals are simple: keep Bruce alive, as he tries to keep Daisy alive, and get the highest score possible. Welcome to the char-grilled world of Burn Zombie Burn, where the best type of undead is barbecued undead.
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